I am not a gamer but found myself wanting to clear the levels.
Because I am on a Mac I had to reload many times.
Like the player and the simplicity of moving around.
Instructions and settings are clear.
Didn't know what to do a first with the fruits and the mushrooms, which were good things to accumulate, and which ones were obstacles (again I am not a gamer :)
On my Mac, it wasn't clear to me what was taking me to another level. I happened on just two levels.
Some feedback:
- the font for the instructions in white was not immediately readable for me
- wasn't sure were the counter is (for number of fruits, or levels)
- music a little fast and repetitive to my taste, can we vary it?
Very much enjoyed playing and will come back to it. I'll try from a Chromebook soon.
Thank you for taking the time to write about your experience. I am sorry to hear about the issue you encountered trying to play my game. Going forward I will bugtest my projects on a wider selection of devices and OS systems.
-There are a total of 20 levels.
-Levels are cleared by reaching the flagpole(Endpoint). This was included in the tutorial however, considering the instructions are not "immediately readable" you must have missed it.
I liked the game, mostly beacuse every level had something different. I feel like you had a lot of fun making it. Game itself is very easy, getting to know ememies mechanic makes it interesting.
Happy to hear, level design was one of the areas I was the most clueless about going into this project. Only after a lot of trial and testing did I eventually begin to get a feel for it.
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I had much more fun playing the game on my chromebook. More intuitive.
I like the design of your game. It made me want to play more and more. Only the music became repetitive after a while.
On the normal level of play, I didn't know if there were more than two worlds to play in?
Good to hear, thanks again.
I like this game. Very addictive!
I am not a gamer but found myself wanting to clear the levels.
Because I am on a Mac I had to reload many times.
Like the player and the simplicity of moving around.
Instructions and settings are clear.
Didn't know what to do a first with the fruits and the mushrooms, which were good things to accumulate, and which ones were obstacles (again I am not a gamer :)
On my Mac, it wasn't clear to me what was taking me to another level. I happened on just two levels.
Some feedback:
- the font for the instructions in white was not immediately readable for me
- wasn't sure were the counter is (for number of fruits, or levels)
- music a little fast and repetitive to my taste, can we vary it?
Very much enjoyed playing and will come back to it. I'll try from a Chromebook soon.
Thank you for taking the time to write about your experience. I am sorry to hear about the issue you encountered trying to play my game. Going forward I will bugtest my projects on a wider selection of devices and OS systems.
-There are a total of 20 levels.
-Levels are cleared by reaching the flagpole(Endpoint). This was included in the tutorial however, considering the instructions are not "immediately readable" you must have missed it.
-Additional music is no bother at all.
I liked the game, mostly beacuse every level had something different. I feel like you had a lot of fun making it. Game itself is very easy, getting to know ememies mechanic makes it interesting.
Happy to hear, level design was one of the areas I was the most clueless about going into this project. Only after a lot of trial and testing did I eventually begin to get a feel for it.
Yes I did have a lot of fun making the game. XD
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